diff --git a/libpixelflinger/Android.mk b/libpixelflinger/Android.mk index 0cc85d9dcc3da8ce61418b32734a121282f3e366..6491d243b29c7e253c4a38362140a6a63c5daac5 100644 --- a/libpixelflinger/Android.mk +++ b/libpixelflinger/Android.mk @@ -40,7 +40,13 @@ PIXELFLINGER_SRC_FILES:= \ buffer.cpp ifeq ($(TARGET_ARCH),arm) +ifeq ($(TARGET_ARCH_VERSION),armv7-a) +PIXELFLINGER_SRC_FILES += col32cb16blend_neon.S +PIXELFLINGER_SRC_FILES += col32cb16blend.S +else PIXELFLINGER_SRC_FILES += t32cb16blend.S +PIXELFLINGER_SRC_FILES += col32cb16blend.S +endif endif ifeq ($(TARGET_ARCH),arm) diff --git a/libpixelflinger/col32cb16blend.S b/libpixelflinger/col32cb16blend.S new file mode 100644 index 0000000000000000000000000000000000000000..1450bde84b545588aa485dc5a3bf879f3304cb59 --- /dev/null +++ b/libpixelflinger/col32cb16blend.S @@ -0,0 +1,78 @@ +/* libs/pixelflinger/col32cb16blend.S +** +** (C) COPYRIGHT 2009 ARM Limited. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +** +*/ + + .text + .align + + .global scanline_col32cb16blend_arm + +// +// This function alpha blends a fixed color into a destination scanline, using +// the formula: +// +// d = s + (((a + (a >> 7)) * d) >> 8) +// +// where d is the destination pixel, +// s is the source color, +// a is the alpha channel of the source color. +// + +// r0 = destination buffer pointer +// r1 = color value +// r2 = count + + +scanline_col32cb16blend_arm: + push {r4-r10, lr} // stack ARM regs + + mov r5, r1, lsr #24 // shift down alpha + mov r9, #0xff // create mask + add r5, r5, r5, lsr #7 // add in top bit + rsb r5, r5, #256 // invert alpha + and r10, r1, #0xff // extract red + and r12, r9, r1, lsr #8 // extract green + and r4, r9, r1, lsr #16 // extract blue + mov r10, r10, lsl #5 // prescale red + mov r12, r12, lsl #6 // prescale green + mov r4, r4, lsl #5 // prescale blue + mov r9, r9, lsr #2 // create dest green mask + +1: + ldrh r8, [r0] // load dest pixel + subs r2, r2, #1 // decrement loop counter + mov r6, r8, lsr #11 // extract dest red + and r7, r9, r8, lsr #5 // extract dest green + and r8, r8, #0x1f // extract dest blue + + smlabb r6, r6, r5, r10 // dest red * alpha + src red + smlabb r7, r7, r5, r12 // dest green * alpha + src green + smlabb r8, r8, r5, r4 // dest blue * alpha + src blue + + mov r6, r6, lsr #8 // shift down red + mov r7, r7, lsr #8 // shift down green + mov r6, r6, lsl #11 // shift red into 565 + orr r6, r7, lsl #5 // shift green into 565 + orr r6, r8, lsr #8 // shift blue into 565 + + strh r6, [r0], #2 // store pixel to dest, update ptr + bne 1b // if count != 0, loop + + pop {r4-r10, pc} // return + + + diff --git a/libpixelflinger/col32cb16blend_neon.S b/libpixelflinger/col32cb16blend_neon.S new file mode 100644 index 0000000000000000000000000000000000000000..17b0d01a846764b6fc0ed2fe0fdeeadc69b64141 --- /dev/null +++ b/libpixelflinger/col32cb16blend_neon.S @@ -0,0 +1,153 @@ +/* libs/pixelflinger/col32cb16blend_neon.S +** +** (C) COPYRIGHT 2009 ARM Limited. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +** +*/ + + .text + .align + + .global scanline_col32cb16blend_neon + +// +// This function alpha blends a fixed color into a destination scanline, using +// the formula: +// +// d = s + (((a + (a >> 7)) * d) >> 8) +// +// where d is the destination pixel, +// s is the source color, +// a is the alpha channel of the source color. +// +// The NEON implementation processes 16 pixels per iteration. The remaining 0 - 15 +// pixels are processed in ARM code. +// + +// r0 = destination buffer pointer +// r1 = color pointer +// r2 = count + + +scanline_col32cb16blend_neon: + push {r4-r11, lr} // stack ARM regs + + vmov.u16 q15, #256 // create alpha constant + movs r3, r2, lsr #4 // calc. sixteens iterations + vmov.u16 q14, #0x1f // create blue mask + + beq 2f // if r3 == 0, branch to singles + + vld4.8 {d0[], d2[], d4[], d6[]}, [r1] // load color into four registers + // split and duplicate them, such that + // d0 = 8 equal red values + // d2 = 8 equal green values + // d4 = 8 equal blue values + // d6 = 8 equal alpha values + vshll.u8 q0, d0, #5 // shift up red and widen + vshll.u8 q1, d2, #6 // shift up green and widen + vshll.u8 q2, d4, #5 // shift up blue and widen + + vshr.u8 d7, d6, #7 // extract top bit of alpha + vaddl.u8 q3, d6, d7 // add top bit into alpha + vsub.u16 q3, q15, q3 // invert alpha + +1: + // This loop processes 16 pixels per iteration. In the comments, references to + // the first eight pixels are suffixed with "0" (red0, green0, blue0), + // the second eight are suffixed "1". + // q8 = dst red0 + // q9 = dst green0 + // q10 = dst blue0 + // q13 = dst red1 + // q12 = dst green1 + // q11 = dst blue1 + + vld1.16 {d20, d21, d22, d23}, [r0] // load 16 dest pixels + vshr.u16 q8, q10, #11 // shift dst red0 to low 5 bits + pld [r0, #63] // preload next dest pixels + vshl.u16 q9, q10, #5 // shift dst green0 to top 6 bits + vand q10, q10, q14 // extract dst blue0 + vshr.u16 q9, q9, #10 // shift dst green0 to low 6 bits + vmul.u16 q8, q8, q3 // multiply dst red0 by src alpha + vshl.u16 q12, q11, #5 // shift dst green1 to top 6 bits + vmul.u16 q9, q9, q3 // multiply dst green0 by src alpha + vshr.u16 q13, q11, #11 // shift dst red1 to low 5 bits + vmul.u16 q10, q10, q3 // multiply dst blue0 by src alpha + vshr.u16 q12, q12, #10 // shift dst green1 to low 6 bits + vand q11, q11, q14 // extract dst blue1 + vadd.u16 q8, q8, q0 // add src red to dst red0 + vmul.u16 q13, q13, q3 // multiply dst red1 by src alpha + vadd.u16 q9, q9, q1 // add src green to dst green0 + vmul.u16 q12, q12, q3 // multiply dst green1 by src alpha + vadd.u16 q10, q10, q2 // add src blue to dst blue0 + vmul.u16 q11, q11, q3 // multiply dst blue1 by src alpha + vshr.u16 q8, q8, #8 // shift down red0 + vadd.u16 q13, q13, q0 // add src red to dst red1 + vshr.u16 q9, q9, #8 // shift down green0 + vadd.u16 q12, q12, q1 // add src green to dst green1 + vshr.u16 q10, q10, #8 // shift down blue0 + vadd.u16 q11, q11, q2 // add src blue to dst blue1 + vsli.u16 q10, q9, #5 // shift & insert green0 into blue0 + vshr.u16 q13, q13, #8 // shift down red1 + vsli.u16 q10, q8, #11 // shift & insert red0 into blue0 + vshr.u16 q12, q12, #8 // shift down green1 + vshr.u16 q11, q11, #8 // shift down blue1 + subs r3, r3, #1 // decrement loop counter + vsli.u16 q11, q12, #5 // shift & insert green1 into blue1 + vsli.u16 q11, q13, #11 // shift & insert red1 into blue1 + + vst1.16 {d20, d21, d22, d23}, [r0]! // write 16 pixels back to dst + bne 1b // if count != 0, loop + +2: + ands r3, r2, #15 // calc. single iterations + beq 4f // if r3 == 0, exit + + ldr r4, [r1] // load source color + mov r5, r4, lsr #24 // shift down alpha + add r5, r5, r5, lsr #7 // add in top bit + rsb r5, r5, #256 // invert alpha + and r11, r4, #0xff // extract red + ubfx r12, r4, #8, #8 // extract green + ubfx r4, r4, #16, #8 // extract blue + mov r11, r11, lsl #5 // prescale red + mov r12, r12, lsl #6 // prescale green + mov r4, r4, lsl #5 // prescale blue + +3: + ldrh r8, [r0] // load dest pixel + subs r3, r3, #1 // decrement loop counter + mov r6, r8, lsr #11 // extract dest red + ubfx r7, r8, #5, #6 // extract dest green + and r8, r8, #0x1f // extract dest blue + + smlabb r6, r6, r5, r11 // dest red * alpha + src red + smlabb r7, r7, r5, r12 // dest green * alpha + src green + smlabb r8, r8, r5, r4 // dest blue * alpha + src blue + + mov r6, r6, lsr #8 // shift down red + mov r7, r7, lsr #8 // shift down green + mov r6, r6, lsl #11 // shift red into 565 + orr r6, r7, lsl #5 // shift green into 565 + orr r6, r8, lsr #8 // shift blue into 565 + + strh r6, [r0], #2 // store pixel to dest, update ptr + bne 3b // if count != 0, loop +4: + + pop {r4-r11, pc} // return + + + diff --git a/libpixelflinger/scanline.cpp b/libpixelflinger/scanline.cpp index f700306806982d8606ecb9f6f7caf79204658d75..a2f43eb0816dd1ac42678da700b556df89ef5af8 100644 --- a/libpixelflinger/scanline.cpp +++ b/libpixelflinger/scanline.cpp @@ -80,6 +80,7 @@ static void scanline_perspective(context_t* c); static void scanline_perspective_single(context_t* c); static void scanline_t32cb16blend(context_t* c); static void scanline_t32cb16(context_t* c); +static void scanline_col32cb16blend(context_t* c); static void scanline_memcpy(context_t* c); static void scanline_memset8(context_t* c); static void scanline_memset16(context_t* c); @@ -93,6 +94,8 @@ static void rect_memcpy(context_t* c, size_t yc); extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t); extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct); +extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct); +extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct); // ---------------------------------------------------------------------------- @@ -111,6 +114,9 @@ static shortcut_t shortcuts[] = { { { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } }, { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, "565 fb, 8888 tx", scanline_t32cb16, init_y_noop }, + { { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } }, + { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } }, + "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed }, { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, { 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } }, "(nop) alpha test", scanline_noop, init_y_noop }, @@ -943,6 +949,8 @@ void init_y_packed(context_t* c, int32_t y0) uint8_t f = c->state.buffers.color.format; c->packed = ggl_pack_color(c, f, c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0); + c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888, + c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0); c->iterators.y = y0; c->step_y = step_y__nop; // choose the rectangle blitter @@ -1253,6 +1261,45 @@ finish: // ---------------------------------------------------------------------------- +void scanline_col32cb16blend(context_t* c) +{ + int32_t x = c->iterators.xl; + size_t ct = c->iterators.xr - x; + int32_t y = c->iterators.y; + surface_t* cb = &(c->state.buffers.color); + union { + uint16_t* dst; + uint32_t* dst32; + }; + dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); + +#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__)) +#if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN + scanline_col32cb16blend_neon(dst, &(c->packed8888), ct); +#else // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN + scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct); +#endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN +#else + uint32_t s = GGL_RGBA_TO_HOST(c->packed8888); + int sA = (s>>24); + int f = 0x100 - (sA + (sA>>7)); + while (ct--) { + uint16_t d = *dst; + int dR = (d>>11)&0x1f; + int dG = (d>>5)&0x3f; + int dB = (d)&0x1f; + int sR = (s >> ( 3))&0x1F; + int sG = (s >> ( 8+2))&0x3F; + int sB = (s >> (16+3))&0x1F; + sR += (f*dR)>>8; + sG += (f*dG)>>8; + sB += (f*dB)>>8; + *dst++ = uint16_t((sR<<11)|(sG<<5)|sB); + } +#endif + +} + void scanline_t32cb16(context_t* c) { int32_t x = c->iterators.xl;