Commit 4905eab6 authored by ceddral's avatar ceddral
Browse files

gamelobby: call lobby.Update with lock

Update iterates the player map -> needs lock
parent 66567be2
......@@ -50,9 +50,9 @@ func (gl *GameLobby) Register(glp *Player) {
}
gl.players[glp.name] = p
gl.playerOrder = append(gl.playerOrder, p.name)
gl.Unlock()
go gl.Loop(p)
gl.Update()
gl.Unlock()
}
func (gl *GameLobby) Unregister(name string) {
......
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