- 22 Sep, 2021 2 commits
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ceddral authored
windowSizeLoop does not access any variables that are altered during a reconnect. therefore it can continue to run uninterrupted
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ceddral authored
keepalive takes care of terminating stale connections so we do not have to implement a ping loop. inputloop now accesses player reference. no input loop for a player must be running when that player is being modified
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- 20 Sep, 2021 1 commit
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ceddral authored
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- 16 Aug, 2021 1 commit
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ceddral authored
the channel is NOT replaced on reconnection, so the stub must handle the channel properly, that is not leave poison pills for the the actual player to choke on
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- 15 Aug, 2021 1 commit
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ceddral authored
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- 14 Aug, 2021 1 commit
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ceddral authored
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- 07 Jul, 2021 3 commits
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Michael Gebhard authored
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Michael Gebhard authored
parse piece definitions from files render randomly drawn piece on agents turn board not writable yet
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Michael Gebhard authored
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- 29 Jun, 2021 2 commits
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Jonny Schäfer authored
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Jonny Schäfer authored
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- 01 Jun, 2021 2 commits
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Michael Gebhard authored
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Michael Gebhard authored
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- 28 May, 2021 1 commit
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Michael Gebhard authored
lobby stub allow a hardcoded player to 'reconnect' into the single running game
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