From b3adfd5c1809e40b2eae89f2e445536df8bf612b Mon Sep 17 00:00:00 2001 From: Fabian Homborg <FHomborg@gmail.com> Date: Sun, 17 Nov 2013 22:51:34 +0100 Subject: [PATCH] Simplify windowShown by waiting for it before adding the client Not sure wS is worth it, actually - I still get graphics issues with e.g. steam --- contents/code/tilelist.js | 27 +++++++++------------------ 1 file changed, 9 insertions(+), 18 deletions(-) diff --git a/contents/code/tilelist.js b/contents/code/tilelist.js index 0f4d96b..9573744 100644 --- a/contents/code/tilelist.js +++ b/contents/code/tilelist.js @@ -43,7 +43,12 @@ function TileList() { // new/deleted tiles var self = this; workspace.clientAdded.connect(function(client) { - self._onClientAdded(client); + // Delay adding until the window is actually shown + // This prevents graphics bugs + // due to resizing before the pixmap is created (or something like that) + client.windowShown.connect(function() { + self._onClientAdded(client); + }); }); workspace.clientRemoved.connect(function(client) { self._onClientRemoved(client); @@ -91,25 +96,11 @@ TileList.prototype.connectSignals = function(client) { return self.getTile(client); }; client.geometryShapeChanged.connect(function() { - if (client.tiling_shown == true) { - var tile = getTile(client); - if (tile != null) { - tile.onClientGeometryChanged(client); - } + var tile = getTile(client); + if (tile != null) { + tile.onClientGeometryChanged(client); } }); - client.windowShown.connect(function() { - // Delay adding until the window is actually shown - // This prevents graphics bugs - // due to resizing before the pixmap is created (or something like that) - if (client.tiling_shown != true) { - client.tiling_shown = true; - var tile = getTile(client); - if (tile != null) { - tile.onClientGeometryChanged(client); - } - } - }); client.clientStartUserMovedResized.connect(function() { var tile = getTile(client); if (tile != null) { -- GitLab