diff --git a/contents/code/bladelayout.js b/contents/code/bladelayout.js index 934c55253601b289cadbfa46e4d8fea95db46d6a..1026874169a170bd4effded0e523a34b6d77533e 100644 --- a/contents/code/bladelayout.js +++ b/contents/code/bladelayout.js @@ -88,7 +88,7 @@ BladeLayout.prototype.addTile = function() { } // Adjust tile's width for rounding errors newRect.x = newRect.x + newRect.width * this.tiles.length; - newRect.width = this.screenRectangle.width - newRect.x; + newRect.width = (this.screenRectangle.width + this.screenRectangle.x) - newRect.x; // TODO: Move this before setting ratio to simplify this._createTile(newRect); } @@ -124,7 +124,7 @@ BladeLayout.prototype.removeTile = function(tileIndex) { this.tiles[i].neighbours[Direction.Right] = i + 1; } // Adjust rightmost tile's height for rounding errors - this.tiles[this.tiles.length - 1].rectangle.width = this.screenRectangle.width - this.tiles[this.tiles.length - 1].rectangle.x; + this.tiles[this.tiles.length - 1].rectangle.width = (this.screenRectangle.width + this.screenRectangle.x) - this.tiles[this.tiles.length - 1].rectangle.x; } }