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inflate.c 38.62 KiB
#define DEBG(x)
#define DEBG1(x)
/* inflate.c -- Not copyrighted 1992 by Mark Adler
version c10p1, 10 January 1993 */
/*
* Adapted for booting Linux by Hannu Savolainen 1993
* based on gzip-1.0.3
*
* Nicolas Pitre <nico@fluxnic.net>, 1999/04/14 :
* Little mods for all variable to reside either into rodata or bss segments
* by marking constant variables with 'const' and initializing all the others
* at run-time only. This allows for the kernel uncompressor to run
* directly from Flash or ROM memory on embedded systems.
*/
/*
Inflate deflated (PKZIP's method 8 compressed) data. The compression
method searches for as much of the current string of bytes (up to a
length of 258) in the previous 32 K bytes. If it doesn't find any
matches (of at least length 3), it codes the next byte. Otherwise, it
codes the length of the matched string and its distance backwards from
the current position. There is a single Huffman code that codes both
single bytes (called "literals") and match lengths. A second Huffman
code codes the distance information, which follows a length code. Each
length or distance code actually represents a base value and a number
of "extra" (sometimes zero) bits to get to add to the base value. At
the end of each deflated block is a special end-of-block (EOB) literal/
length code. The decoding process is basically: get a literal/length
code; if EOB then done; if a literal, emit the decoded byte; if a
length then get the distance and emit the referred-to bytes from the
sliding window of previously emitted data.
There are (currently) three kinds of inflate blocks: stored, fixed, and
dynamic. The compressor deals with some chunk of data at a time, and
decides which method to use on a chunk-by-chunk basis. A chunk might
typically be 32 K or 64 K. If the chunk is incompressible, then the
"stored" method is used. In this case, the bytes are simply stored as
is, eight bits per byte, with none of the above coding. The bytes are
preceded by a count, since there is no longer an EOB code.
If the data is compressible, then either the fixed or dynamic methods
are used. In the dynamic method, the compressed data is preceded by
an encoding of the literal/length and distance Huffman codes that are
to be used to decode this block. The representation is itself Huffman
coded, and so is preceded by a description of that code. These code
descriptions take up a little space, and so for small blocks, there is
a predefined set of codes, called the fixed codes. The fixed method is
used if the block codes up smaller that way (usually for quite small
chunks), otherwise the dynamic method is used. In the latter case, the
codes are customized to the probabilities in the current block, and so
can code it much better than the pre-determined fixed codes.
The Huffman codes themselves are decoded using a multi-level table
lookup, in order to maximize the speed of decoding plus the speed of
building the decoding tables. See the comments below that precede the
lbits and dbits tuning parameters.
*/
/*
Notes beyond the 1.93a appnote.txt:
1. Distance pointers never point before the beginning of the output
stream.
2. Distance pointers can point back across blocks, up to 32k away.
3. There is an implied maximum of 7 bits for the bit length table and
15 bits for the actual data.
4. If only one code exists, then it is encoded using one bit. (Zero
would be more efficient, but perhaps a little confusing.) If two