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41 results

format.h

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    Mathias Agopian authored
    5dca8493
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    format.h 4.31 KiB
    /*
     * Copyright (C) 2005 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    #ifndef ANDROID_PIXELFLINGER_FORMAT_H
    #define ANDROID_PIXELFLINGER_FORMAT_H
    
    #include <stdint.h>
    #include <sys/types.h>
    
    enum GGLPixelFormat {
        // these constants need to match those
        // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h
        GGL_PIXEL_FORMAT_UNKNOWN    =   0,
        GGL_PIXEL_FORMAT_NONE       =   0,
    
        GGL_PIXEL_FORMAT_RGBA_8888   =   1,  // 4x8-bit ARGB
        GGL_PIXEL_FORMAT_RGBX_8888   =   2,  // 3x8-bit RGB stored in 32-bit chunks
        GGL_PIXEL_FORMAT_RGB_888     =   3,  // 3x8-bit RGB
        GGL_PIXEL_FORMAT_RGB_565     =   4,  // 16-bit RGB
        GGL_PIXEL_FORMAT_BGRA_8888   =   5,  // 4x8-bit BGRA
        GGL_PIXEL_FORMAT_RGBA_5551   =   6,  // 16-bit RGBA
        GGL_PIXEL_FORMAT_RGBA_4444   =   7,  // 16-bit RGBA
    
        GGL_PIXEL_FORMAT_A_8         =   8,  // 8-bit A
        GGL_PIXEL_FORMAT_L_8         =   9,  // 8-bit L (R=G=B = L)
        GGL_PIXEL_FORMAT_LA_88       = 0xA,  // 16-bit LA
        GGL_PIXEL_FORMAT_RGB_332     = 0xB,  // 8-bit RGB (non paletted)
    
        // reserved range. don't use.
        GGL_PIXEL_FORMAT_RESERVED_10 = 0x10,
        GGL_PIXEL_FORMAT_RESERVED_11 = 0x11,
        GGL_PIXEL_FORMAT_RESERVED_12 = 0x12,
        GGL_PIXEL_FORMAT_RESERVED_13 = 0x13,
        GGL_PIXEL_FORMAT_RESERVED_14 = 0x14,
        GGL_PIXEL_FORMAT_RESERVED_15 = 0x15,
        GGL_PIXEL_FORMAT_RESERVED_16 = 0x16,
        GGL_PIXEL_FORMAT_RESERVED_17 = 0x17,
    
        // reserved/special formats
        GGL_PIXEL_FORMAT_Z_16       =  0x18,
        GGL_PIXEL_FORMAT_S_8        =  0x19,
        GGL_PIXEL_FORMAT_SZ_24      =  0x1A,
        GGL_PIXEL_FORMAT_SZ_8       =  0x1B,
    
        // reserved range. don't use.
        GGL_PIXEL_FORMAT_RESERVED_20 = 0x20,
        GGL_PIXEL_FORMAT_RESERVED_21 = 0x21,
    };
    
    enum GGLFormatComponents {
    	GGL_STENCIL_INDEX		= 0x1901,
    	GGL_DEPTH_COMPONENT		= 0x1902,
    	GGL_ALPHA				= 0x1906,
    	GGL_RGB					= 0x1907,
    	GGL_RGBA				= 0x1908,
    	GGL_LUMINANCE			= 0x1909,
    	GGL_LUMINANCE_ALPHA		= 0x190A,
    };
    
    enum GGLFormatComponentIndex {
        GGL_INDEX_ALPHA   = 0,
        GGL_INDEX_RED     = 1,
        GGL_INDEX_GREEN   = 2,
        GGL_INDEX_BLUE    = 3,
        GGL_INDEX_STENCIL = 0,
        GGL_INDEX_DEPTH   = 1,
        GGL_INDEX_Y       = 0,
        GGL_INDEX_CB      = 1,
        GGL_INDEX_CR      = 2,
    };
    
    typedef struct {
    #ifdef __cplusplus
        enum {
            ALPHA   = GGL_INDEX_ALPHA,
            RED     = GGL_INDEX_RED,
            GREEN   = GGL_INDEX_GREEN,
            BLUE    = GGL_INDEX_BLUE,
            STENCIL = GGL_INDEX_STENCIL,
            DEPTH   = GGL_INDEX_DEPTH,
            LUMA    = GGL_INDEX_Y,
            CHROMAB = GGL_INDEX_CB,
            CHROMAR = GGL_INDEX_CR,
        };
        inline uint32_t mask(int i) const {
                return ((1<<(c[i].h-c[i].l))-1)<<c[i].l;
        }
        inline uint32_t bits(int i) const {
                return c[i].h - c[i].l;
        }
    #endif
    	uint8_t     size;	// bytes per pixel
        uint8_t     bitsPerPixel;
        union {    
            struct {
                uint8_t     ah;		// alpha high bit position + 1
                uint8_t     al;		// alpha low bit position
                uint8_t     rh;		// red high bit position + 1
                uint8_t     rl;		// red low bit position
                uint8_t     gh;		// green high bit position + 1
                uint8_t     gl;		// green low bit position
                uint8_t     bh;		// blue high bit position + 1
                uint8_t     bl;		// blue low bit position
            };
            struct {
                uint8_t h;
                uint8_t l;
            } __attribute__((__packed__)) c[4];        
        } __attribute__((__packed__));
    	uint16_t    components;	// GGLFormatComponents
    } GGLFormat;
    
    
    #ifdef __cplusplus
    extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0);
    #else
    const GGLFormat* gglGetPixelFormatTable(size_t* numEntries);
    #endif
    
    
    // ----------------------------------------------------------------------------
    
    #endif // ANDROID_PIXELFLINGER_FORMAT_H