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Use non-local solver from pgsolver
Looks like we misinterpreted the meaning of "local" in pgsolver. It only calculates the correct solution for the root node, but we need information about other nodes for intermediate propagation (on-the-fly game solving). Now we use a non-local solver, which works but is very slow at the moment because the game has to be constructed anew every time we propagate. => We should try to keep the game up-to-date as we expand nodes, if possible.
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