Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
K
kwin-tiling
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Christian Bay
kwin-tiling
Commits
7126ad74
Commit
7126ad74
authored
11 years ago
by
Fabian Homborg
Browse files
Options
Downloads
Patches
Plain Diff
Remove some leftover prints in halflayout
parent
ef0a1073
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
contents/code/halflayout.js
+0
-17
0 additions, 17 deletions
contents/code/halflayout.js
with
0 additions
and
17 deletions
contents/code/halflayout.js
+
0
−
17
View file @
7126ad74
...
@@ -52,20 +52,16 @@ HalfLayout.prototype.onLayoutAreaChange = function(oldArea, newArea) {
...
@@ -52,20 +52,16 @@ HalfLayout.prototype.onLayoutAreaChange = function(oldArea, newArea) {
}
}
HalfLayout
.
prototype
.
resetTileSizes
=
function
()
{
HalfLayout
.
prototype
.
resetTileSizes
=
function
()
{
print
(
"
Entering resetTileSizes
"
);
// Simply erase all tiles and recreate them to recompute the initial sizes
// Simply erase all tiles and recreate them to recompute the initial sizes
var
tileCount
=
this
.
tiles
.
length
;
var
tileCount
=
this
.
tiles
.
length
;
this
.
tiles
.
length
=
0
;
this
.
tiles
.
length
=
0
;
for
(
var
i
=
0
;
i
<
tileCount
;
i
++
)
{
for
(
var
i
=
0
;
i
<
tileCount
;
i
++
)
{
this
.
addTile
();
this
.
addTile
();
}
}
print
(
"
Exiting resetTileSizes
"
);
}
}
HalfLayout
.
prototype
.
addTile
=
function
()
{
HalfLayout
.
prototype
.
addTile
=
function
()
{
print
(
"
Entering addTile
"
);
if
(
this
.
tiles
.
length
==
0
)
{
if
(
this
.
tiles
.
length
==
0
)
{
print
(
"
First Tile
"
);
// The first tile fills the whole screen
// The first tile fills the whole screen
var
rect
=
Qt
.
rect
(
this
.
screenRectangle
.
x
,
var
rect
=
Qt
.
rect
(
this
.
screenRectangle
.
x
,
this
.
screenRectangle
.
y
,
this
.
screenRectangle
.
y
,
...
@@ -75,7 +71,6 @@ HalfLayout.prototype.addTile = function() {
...
@@ -75,7 +71,6 @@ HalfLayout.prototype.addTile = function() {
return
;
return
;
}
}
if
(
this
.
tiles
.
length
==
1
)
{
if
(
this
.
tiles
.
length
==
1
)
{
print
(
"
Second Tile
"
);
// The second tile fills the right half of the screen
// The second tile fills the right half of the screen
// Also, javascript sucks
// Also, javascript sucks
var
firstRect
=
Qt
.
rect
(
this
.
tiles
[
0
].
rectangle
.
x
,
var
firstRect
=
Qt
.
rect
(
this
.
tiles
[
0
].
rectangle
.
x
,
...
@@ -89,11 +84,9 @@ HalfLayout.prototype.addTile = function() {
...
@@ -89,11 +84,9 @@ HalfLayout.prototype.addTile = function() {
firstRect
.
width
,
firstRect
.
width
,
firstRect
.
height
)
firstRect
.
height
)
this
.
_createTile
(
newRect
);
this
.
_createTile
(
newRect
);
print
(
"
Exiting addTile
"
);
return
;
return
;
}
}
if
(
this
.
tiles
.
length
>
1
)
{
if
(
this
.
tiles
.
length
>
1
)
{
print
(
"
Third+ Tile
"
);
// Every other tile separates the right half
// Every other tile separates the right half
var
lastRect
=
this
.
tiles
[
0
].
rectangle
;
var
lastRect
=
this
.
tiles
[
0
].
rectangle
;
var
newRect
=
Qt
.
rect
(
lastRect
.
x
+
lastRect
.
width
,
var
newRect
=
Qt
.
rect
(
lastRect
.
x
+
lastRect
.
width
,
...
@@ -115,22 +108,18 @@ HalfLayout.prototype.addTile = function() {
...
@@ -115,22 +108,18 @@ HalfLayout.prototype.addTile = function() {
newRect
.
height
=
this
.
screenRectangle
.
height
-
newRect
.
y
;
newRect
.
height
=
this
.
screenRectangle
.
height
-
newRect
.
y
;
this
.
_createTile
(
newRect
);
this
.
_createTile
(
newRect
);
}
}
print
(
"
Exiting addTile
"
);
}
}
HalfLayout
.
prototype
.
removeTile
=
function
(
tileIndex
)
{
HalfLayout
.
prototype
.
removeTile
=
function
(
tileIndex
)
{
//FIXME: There is a crash here
//FIXME: There is a crash here
print
(
"
Entering removeTile
"
);
// Remove the array entry
// Remove the array entry
var
oldrect
=
this
.
tiles
[
tileIndex
].
rectangle
;
var
oldrect
=
this
.
tiles
[
tileIndex
].
rectangle
;
this
.
tiles
.
splice
(
tileIndex
,
1
);
this
.
tiles
.
splice
(
tileIndex
,
1
);
// Update the other tiles
// Update the other tiles
if
(
this
.
tiles
.
length
==
1
)
{
if
(
this
.
tiles
.
length
==
1
)
{
print
(
"
One tile left
"
);
this
.
tiles
[
0
].
rectangle
=
this
.
screenRectangle
;
this
.
tiles
[
0
].
rectangle
=
this
.
screenRectangle
;
}
}
if
(
this
.
tiles
.
length
>
1
)
{
if
(
this
.
tiles
.
length
>
1
)
{
print
(
"
More than one tile left
"
);
var
tileCount
=
this
.
tiles
.
length
-
1
;
var
tileCount
=
this
.
tiles
.
length
-
1
;
var
lastRect
=
this
.
tiles
[
0
].
rectangle
;
var
lastRect
=
this
.
tiles
[
0
].
rectangle
;
var
newRect
=
Qt
.
rect
(
lastRect
.
width
,
var
newRect
=
Qt
.
rect
(
lastRect
.
width
,
...
@@ -139,7 +128,6 @@ HalfLayout.prototype.removeTile = function(tileIndex) {
...
@@ -139,7 +128,6 @@ HalfLayout.prototype.removeTile = function(tileIndex) {
Math
.
floor
(
lastRect
.
height
/
tileCount
));
Math
.
floor
(
lastRect
.
height
/
tileCount
));
var
lowest
=
1
;
var
lowest
=
1
;
if
(
tileIndex
==
0
)
{
if
(
tileIndex
==
0
)
{
print
(
"
Removed first tile of
"
,
this
.
tiles
.
length
);
this
.
tiles
[
0
].
rectangle
=
oldrect
;
this
.
tiles
[
0
].
rectangle
=
oldrect
;
}
}
for
(
i
=
1
;
i
<
this
.
tiles
.
length
;
i
++
)
{
for
(
i
=
1
;
i
<
this
.
tiles
.
length
;
i
++
)
{
...
@@ -161,11 +149,9 @@ HalfLayout.prototype.removeTile = function(tileIndex) {
...
@@ -161,11 +149,9 @@ HalfLayout.prototype.removeTile = function(tileIndex) {
lastTile
.
neighbours
[
Direction
.
Down
]
=
0
;
lastTile
.
neighbours
[
Direction
.
Down
]
=
0
;
lastTile
.
hasDirectNeighbour
[
Direction
.
Down
]
=
false
;
lastTile
.
hasDirectNeighbour
[
Direction
.
Down
]
=
false
;
}
}
print
(
"
Exiting removeTile
"
);
}
}
HalfLayout
.
prototype
.
resizeTile
=
function
(
tileIndex
,
rectangle
)
{
HalfLayout
.
prototype
.
resizeTile
=
function
(
tileIndex
,
rectangle
)
{
print
(
"
Entering resizeTile
"
);
// TODO: Mark tile as resized so it can keep its size on tileadd/remove
// TODO: Mark tile as resized so it can keep its size on tileadd/remove
if
(
tileIndex
<
0
||
tileIndex
>
this
.
tiles
.
length
)
{
if
(
tileIndex
<
0
||
tileIndex
>
this
.
tiles
.
length
)
{
print
(
"
Tileindex invalid
"
,
tileIndex
,
"
/
"
,
this
.
tiles
.
length
);
print
(
"
Tileindex invalid
"
,
tileIndex
,
"
/
"
,
this
.
tiles
.
length
);
...
@@ -249,11 +235,9 @@ HalfLayout.prototype.resizeTile = function(tileIndex, rectangle) {
...
@@ -249,11 +235,9 @@ HalfLayout.prototype.resizeTile = function(tileIndex, rectangle) {
tile
.
rectangle
.
y
=
this
.
screenRectangle
.
y
;
tile
.
rectangle
.
y
=
this
.
screenRectangle
.
y
;
}
}
}
}
print
(
"
Exiting resizeTile
"
);
}
}
HalfLayout
.
prototype
.
_createTile
=
function
(
rect
)
{
HalfLayout
.
prototype
.
_createTile
=
function
(
rect
)
{
print
(
"
Entering _createTile
"
);
// Update the last tile in the list
// Update the last tile in the list
if
(
this
.
tiles
.
length
!=
0
)
{
if
(
this
.
tiles
.
length
!=
0
)
{
var
lastTile
=
this
.
tiles
[
this
.
tiles
.
length
-
1
];
var
lastTile
=
this
.
tiles
[
this
.
tiles
.
length
-
1
];
...
@@ -278,5 +262,4 @@ HalfLayout.prototype._createTile = function(rect) {
...
@@ -278,5 +262,4 @@ HalfLayout.prototype._createTile = function(rect) {
// Update the first tile
// Update the first tile
this
.
tiles
[
0
].
neighbours
[
Direction
.
Up
]
=
this
.
tiles
.
length
-
1
;
this
.
tiles
[
0
].
neighbours
[
Direction
.
Up
]
=
this
.
tiles
.
length
-
1
;
this
.
tiles
[
0
].
hasDirectNeighbour
[
Direction
.
Up
]
=
false
;
this
.
tiles
[
0
].
hasDirectNeighbour
[
Direction
.
Up
]
=
false
;
print
(
"
Exiting _createTile
"
);
}
}
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment