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  • /********************************************************************
     KWin - the KDE window manager
     This file is part of the KDE project.
    
    Copyright (C) 2012 Mathias Gottschlag <mgottschlag@gmail.com>
    
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.
    
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
    
    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
    *********************************************************************/
    
    /**
     * Class which keeps track of all tiles in the system. The class automatically
     * puts tab groups in one single tile. Tracking of new and removed clients is
     * done here as well.
     * @class
     */
    function TileList() {
        /**
         * List of currently existing tiles.
         */
        this.tiles = [];
        /**
         * Signal which is triggered whenever a new tile is added to the list.
         */
        this.tileAdded = new Signal();
        /**
         * Signal which is triggered whenever a tile is removed from the list.
         */
        this.tileRemoved = new Signal();
    
        // We connect to the global workspace callbacks which are triggered when
        // clients are added/removed in order to be able to keep track of the
        // new/deleted tiles
        var self = this;
        workspace.clientAdded.connect(function(client) {
    
    		self._onClientAdded(client);
    
        });
        workspace.clientRemoved.connect(function(client) {
    		self._onClientRemoved(client);
        });
    }
    
    
    TileList.prototype.connectSignals = function(client) {
        var self = this;
    
    	if (client.tiling_connected1 != true) {
    		// First handle fullscreen and shade as they can change and affect the tiling or floating decision
    		client.fullScreenChanged.connect(function() {
    			if (client.fullScreen == true) {
    				client.tiling_floating = true;
    				client.keepAbove = true;
    				self._onClientRemoved(client);
    			} else {
    				client.keepAbove = false;
    				self._onClientAdded(client);
    			}
    		});
    		client.shadeChanged.connect(function() {
    			if (client.shade == true) {
    				client.tiling_floating = true;
    				self._onClientRemoved(client);
    			} else {
    				self.addClient(client);
    			}
    		});
    		client.tiling_connected1 = true;
    	}
    	if (TileList._isIgnored(client)) {
    		return;
    	}
    	if (client.tiling_connected2 == true) {
    		return;
    	}
    
        client.tabGroupChanged.connect(function() {
            self._onClientTabGroupChanged(client);
        });
        // We also have to connect other client signals here instead of in Tile
        // because the tile of a client might change over time
        var getTile = function(client) {
    
            return self.getTile(client);
    
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        client.geometryShapeChanged.connect(function() {
    
    		var tile = getTile(client);
    		if (tile != null) {
    			tile.onClientGeometryChanged(client);
    		}
    
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    	client.windowShown.connect(function() {
    		// Delay adding until the window is actually shown
    		// This prevents graphics bugs
    		// due to resizing before the pixmap is created (or something like that)
    		if (client.tiling_shown != true) {
    			client.tiling_shown = true;
    			var tile = getTile(client);
    			if (tile != null) {
    				tile.onClientGeometryChanged(client);
    			}
    		}
    	});
    
        client.clientStartUserMovedResized.connect(function() {
    
    		var tile = getTile(client);
    		if (tile != null) {
    			tile.onClientStartUserMovedResized(client);
    		}
    
        });
        client.clientStepUserMovedResized.connect(function() {
    
    		var tile = getTile(client);
    		if (tile != null) {
    			tile.onClientStepUserMovedResized(client);
    		}
    
        });
        client.clientFinishUserMovedResized.connect(function() {
    
    		var tile = getTile(client);
    		if (tile != null) {
    			tile.onClientFinishUserMovedResized(client);
    		}
    
        });
        client['clientMaximizedStateChanged(KWin::Client*,bool,bool)'].connect(
    
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            function(client, h, v) {
    
    			var tile = getTile(client);
    			if (tile != null) {
    				tile.onClientMaximizedStateChanged(client, h, v);
    			}
    
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    		});
    
        client.desktopChanged.connect(function() {
    
    		var tile = getTile(client);
    		if (tile != null) {
    			tile.onClientDesktopChanged(client);
    		}
    
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    	});
    	client.clientMinimized.connect(function(client) {
    
    		try {
    			self._onClientRemoved(client);
    		} catch(err) {
    			print(err, "in mimimized");
    		}
    
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    	});
    	client.clientUnminimized.connect(function(client) {
    
    		try {
    			self._onClientAdded(client);
    		} catch(err) {
    			print(err, "in Unminimized");
    		}
    
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    	});
    
    };
    	
    /**
     * Adds another client to the tile list. When this is called, the tile list also
     * adds callback functions to the relevant client signals to trigger tile change
     * events when necessary. This function might trigger a tileAdded event.
     *
     * @param client Client which is added to the tile list.
     */
    TileList.prototype.addClient = function(client) {
    
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    	if (client == null) {
    		return;
    	}
    
        if (TileList._isIgnored(client)) {
    
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    		client.tiling_tileIndex = -1;
    
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    		// WARNING: This crashes kwin!
    		//client.tiling_floating = true;
    
            return;
        }
    
    	this.connectSignals(client);
    
    	// shade can't be activated without borders, so it's okay to handle it here
    	if (client.fullScreen == true || client.shade == true) {
    		client.keepBelow = false;
    		client.keepAbove = true;
    		return;
    	}
    
    	client.keepAbove = false;
    	client.keepBelow = true;
    
    	var noBorder = readConfig("noBorder", false);
    	if (noBorder == true) {
    		client.noBorder = true;
    	}
    
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    	// Check whether the client is part of an existing tile
    
    	if (this._indexWithClient(client) == -1) {
    
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    	client.tiling_floating = false;
    
    };
    
    TileList.prototype.retile = function() {
    	var existingClients = workspace.clientList();
    	var self = this;
    	existingClients.forEach(function(client) {
    
    	});
    };
    
    /**
     * Returns the tile in which a certain client is located.
     *
     * @param client Client for which the tile shall be returned.
     * @return Tile in which the client is located.
     */
    TileList.prototype.getTile = function(client) {
    
    	var index = this._indexWithClient(client);
    	if (index > -1) {
    		return this.tiles[index];
    	}
    	return null;
    
    };
    
    TileList.prototype._onClientAdded = function(client) {
        this.addClient(client);
    };
    
    TileList.prototype._onClientRemoved = function(client) {
    
    	// HACK: Set this client to active even if it floats, as it can only be set floating when it is active (with FFM)
    	var cactive = false;
    	if (options.focusPolicy < 2) {
    		if (workspace.activeClient == client) {
    			cactive = true;
    		}
    	}
    	try {
    		// Unset keepBelow because we set it when tiling
    		client.keepBelow = false;
    
    		// Remove the client from its tile
    
    		var tileIndex = this._indexWithClient(client);
    
    		var tile = this.tiles[tileIndex];
    
    		if (tile != null) {
    			if (tile.clients.length == 1) {
    				// Remove the tile if this was the last client in it
    				this._removeTile(tileIndex);
    			} else {
    				// Remove the client from its tile
    				tile.removeClient(client);
    			}
    
    		// Don't remove tileIndex, so we can move the window to its position in case it comes back (after minimize etc)
    		//client.tiling_tileIndex = - 1;
    
    		if (client.tiling_floating == true) {
    			client.noBorder = false;
    			if (cactive == true) {
    				workspace.activeClient = client;
    			}
    		}
    	} catch(err) {
    		print(err, "in onClientRemoved with", client.resourceClass.toString());
    
    };
    
    TileList.prototype._onClientTabGroupChanged = function(client) {
    
    	try {
    
    		print("Tabgroups are currently not supported", client.windowId);
    		client.tiling_floating = true;
    		this._onClientRemoved(client);
    		client.syncTabGroupFor("tiling_floating", true);
    		client.syncTabGroupFor("tiling_tileIndex", true);
    
    	} catch(err) {
    		print(err, "in TileList._onClientTabGroupChanged");
    	}
    
    };
    
    TileList.prototype._addTile = function(client) {
    
    	var tileIndex = this.tiles.length;
    	if (client.tiling_tileIndex > -1) {
    		tileIndex = client.tiling_tileIndex;
    	}
    	var newTile = new Tile(client, tileIndex);
    
        this.tiles.push(newTile);
        this.tileAdded.emit(newTile);
    };
    
    TileList.prototype._removeTile = function(tileIndex) {
    
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    	try {
    
    		// Don't modify tileIndex here - this is a list of _all_ tiles, while tileIndex is the index on the desktop
    
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    		var tile = this.tiles[tileIndex];
    
    		if (tileIndex > -1) {
    			this.tiles.splice(tileIndex, 1);
    
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    		this.tileRemoved.emit(tile);
    	} catch(err) {
    		print(err, "in TileList._removeTile");
    	}
    
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     * Returns true for clients which shall never be handled by the tiling script,
     * e.g. panels, dialogs or the user-defined apps
    
     */
    TileList._isIgnored = function(client) {
    
        // Application workarounds should be put here
    	// Qt gives us a method-less QVariant(QStringList) if we ask for an array
    	// Ask for a string instead (which can and should still be a StringList for the UI)
    	var fl = "yakuake,krunner,Plasma,Plasma-desktop,plasma-desktop,Plugin-container,plugin-container,Wine";
    	// TODO: This could break if an entry contains whitespace or a comma - it needs to be validated on the qt side
    	var floaters = String(readConfig("floaters", fl)).replace(/ /g,"").split(",");
    
    	if (floaters.indexOf(client.resourceClass.toString()) > -1) {
    		client.syncTabGroupFor("kwin_tiling_floats", true);
    		return true;
    	}
    	if (client.specialWindow == true) {
    		return true;
    	}
        return false;
    };
    
    
    TileList.prototype._indexWithClient = function(client) {
    	for (i = 0; i < this.tiles.length; i++) {
    		if (this.tiles[i].hasClient(client)) {
    			return i;
    		}
    	}
    	return -1;
    }